This is OpenGL c++ basic program. Make sure your OpenGL completely configured in visual studio.
Open visual studio create a new program.
Select visual C++ and click on Empty Project . Edit name of your project and click Ok, It will create a new project.
Now in solution explorer right click on Source Files > Add > New Item
Select C++ File (.cpp) and click Add.
Now the Coding parts begins.
#include <windows.h> // use as needed for your system
#include <glut.h> //graphic libarary toolkit
//<<<<<<<<<<<<<<<<<<<<<<< myInit >>>>>>>>>>>>>>>>>>>>
void myInit(void)
{
glClearColor(0.0, 1.0, 0.0, 0.0); // set the bg color to a bright green
glColor3f(0.0f, 0.0f, 0.0f); // set the drawing color to black
glPointSize(4.0); //set the point size to 4 by 4 pixels
glMatrixMode(GL_PROJECTION); // set up appropriate matrices- to be explained
glLoadIdentity(); // to be explained
gluOrtho2D(0.0, 640.0, 0.0, 480.0); // to be explained
}
//<<<<<<<<<<<<<<<<<<<<<<<< myDisplay >>>>>>>>>>>>>>>>>
// the redraw function
void myDisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT); // clear the screen
glFlush(); // send all output to display
}
//<<<<<<<<<<<<<<<<<<<<<<<< main >>>>>>>>>>>>>>>>>>>>>>
void main(int argc, char **argv)
{
glutInit(&argc, argv); // initialize the toolkit
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); // set the display mode
glutInitWindowSize(640, 480); // set the window size
glutInitWindowPosition(100, 150); // set the window position on the screen
glutCreateWindow("OpenGL Basic Program"); // open the screen window(with its exciting title)
glutDisplayFunc(myDisplay); // register the redraw function
myInit();
glutMainLoop(); // go into a perpetual loop
}
Download Source Code
I will explain code in my next post.
Now Run you project . It will Show this output
If this output is showed on your screen your OpenGL is configured in visual studio. check my previous post to configure your visual studio and OpenGL.
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